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To set up, deal 6 cards to all players and keep the remainder in the middle. This is the Draw Deck. The area in front of each player is their User Base. This is where each player places their acquired users, penalties and protection cards.


There are two suggested ways to layout acquired users. One way, layout A, is to group all the user cards by the amount of users laid out cascadingly in the User Base. Layout B is to group the users into groups of 100K. For example, three cards (50K, 25K, 25K) will be in the first group and two user cards (75K and 25K) will be in another group. This layout allows a player to quickly tally their users as they approach 1 million users.

Layout A for User Base

Layout B for User Base


Start Playing


To start the game, the player with the lowest battery percentage  or the youngest player starts the game and continues clockwise. The first player takes a card from the draw deck, then chooses one of the cards in their hand to either attack an opponent, add users to their User Base, or discard in the discard pile, if no action can be played. The game continues as the next clockwise player draws one card from the draw deck to play. Players should have six cards in their hand at all times, unless they are penalized by a Hack Attack Card, or they forget to pick up (replenish) a card during their turn.

A player starts by picking up a card from the draw deck then performing one of the following actions:

NOTE: A turn ends when the next player draws a card. A player may replenish their hand at any time during their turn. If a player forgets to pick up a card to replenish their hand during their turn, they will continue the milestone with less than six cards in hand. Once a player has played a card on an opponent, it can not be undone.